Since everyone should be using the original FuturePinball.exe, how do we allow it to use up to 4 GB of ram? We use this handy little app located here: 4 GB patch applied to FuturePinball.exe and FPLoader.exe original unmodified version of Future Pinball.exe BAM has included all the extra features we would ever need. Today, it is always recommended to only use the original FP exe, as there is no need to use a hacked version of the FP exe. The problem was, that because these were hacked / modified exe, some of them caused other issues (such as missing light flares, light flares that passed through things, invisible drop targets, wouldn't work with other programs such as DOFLinx, etc). To be clear, these were never "64 bit" version of FP, but they simply allowed it to access up to 4 GB of ram. In the past (before the days of BAM) there were previous hacked versions of the FP exe that had the ability to access more ram, including the Zed 64 bit versions. Newer modern BAM based tables (ok, usually my releases) are getting to the point where they are pushing that 2 GB limit with Future Pinball. This will allow FP much more room to breath, and have less chances of crashing for certain tables. Now everyone (with 6 GB ram or higher and 64 bit Windows) can change both Future Pinball and BAM so they can access up to 4 GB now instead of 2 GB. So anyone who has 6 GB or more of ram (most people today have at least 8 GB or more) can make use of up to 4 GB for any 32 bit application. Much has changed since 2008! Today, most everyone is using a 64 bit version of Windows, and the RAM access limitations for 32 bit apps is no longer an issue since Windows can access far beyond 4 GB of ram. Windows did this with the assumption that anyone running a 32 bit program in a 32 bit version of Windows (which can only access 4 GB total) will need 2 GB of ram for Windows and anything else running in the background. Future Pinball is an older 32 bit program, which means that (by default) it's only allowed to access up to 2 GB of ram to use.
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